titleRsc: Difference between revisions

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[[Category:Scripting Commands|TITLERSC]]
[[Category:Scripting Commands|TITLERSC]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|TITLERSC]]
[[Category:Scripting Commands OFP 1.96|TITLERSC]]
[[Category:Scripting Commands OFP 1.46|TITLERSC]]
[[Category:Scripting Commands OFP 1.46|TITLERSC]]

Revision as of 11:02, 25 September 2014

Hover & click on the images for description

Description

Description:
Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once.
Groups:
Uncategorised

Syntax

Syntax:
titleRsc [text, type, speed]
Parameters:
[text, type, speed]: Array
text: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Type for more information about these values.
speed: Number - optional, default 1
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
cutRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.

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