CfgAISkill: Difference between revisions

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The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.
The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.


'''See also:''' [[AI Skill]], [[AI Sub-skills]], [[skill]], [[setSkill]], [[setSkill array]], [[setUnitAbility]], [[CfgAISkill]]
'''See also:''' [[:Category:AI|AI]], [[AI Sub-skills]], [[skill]], [[setSkill]], [[setSkill array]], [[setUnitAbility]]
==Arma 3==
==Arma 3==
  aimingAccuracy[] = {0, 0, 1, 1};  
  aimingAccuracy[] = {0, 0, 1, 1};  

Revision as of 14:21, 26 November 2013

Overview

CfgAISkill is a set of arrays, related to AI Sub-skills, defining the interpolation curve of each of the sub-skill.

Example

In {w, x, y, z} value from (w,y) gets interpolated into (x,z)

Example: spotDistance[] = {0,0.2, 1,0.4}; value in a range 0-1 will change into value in a range 0.2-0.4. setSkill ["spotDistance", 0.5] results in skill "spotDistance" returning 0.3

Notes

More than 2 pairs of defining values can be used (minimum is 2 pairs).

The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.

See also: AI, AI Sub-skills, skill, setSkill, setSkill array, setUnitAbility

Arma 3

aimingAccuracy[] = {0, 0, 1, 1}; 
aimingShake[] = {0, 0, 1, 1};
aimingSpeed[] = {0, 0.5, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
reloadSpeed[] = {0, 0, 1, 1};
spotDistance[] = {0, 0.2, 1, 0.4};
spotTime[] = {0, 0, 1, 0.7};