setDamage: Difference between revisions

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[[Category:Scripting Commands|SETDAMAGE]]
[[Category:Scripting Commands|SETDAMAGE]]
[[Category:Scripting Commands OFP 1.97|SETDAMAGE]]
[[Category:Scripting Commands OFP 1.96|SETDAMAGE]]
[[Category:Scripting Commands ArmA|SETDAMAGE]]
[[Category:Scripting Commands ArmA|SETDAMAGE]]



Revision as of 20:28, 1 June 2006


object setDamage damage


Operand types:

object: Object

damage: Number

Type of returned value:

Nothing

Compatibility:

Added in version 1.50

Description:

Damage / repair object.

Damage 0 means fully functional, damage 1 means completely destroyed / dead.

See also getDammage


Note: This function is identical to setDammage.

It was introduced to fix a spelling error in original function name.

Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim.


Example:

soldier1 setDamage 1