setDamage: Difference between revisions
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[[Category:Scripting Commands|SETDAMAGE]] | [[Category:Scripting Commands|SETDAMAGE]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|SETDAMAGE]] | ||
[[Category:Scripting Commands ArmA|SETDAMAGE]] | [[Category:Scripting Commands ArmA|SETDAMAGE]] | ||
Revision as of 20:28, 1 June 2006
object setDamage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Compatibility:
Added in version 1.50
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
See also getDammage
Note: This function is identical to setDammage.
It was introduced to fix a spelling error in original function name.
Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim.
Example:
soldier1 setDamage 1