AI – Category

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 2: Line 2:


==Overview==
==Overview==
Artificial Intelligence in Arma


==AI Skill==
==AI Skill==
[[File:AI_Skill.png|thumb|AI Skill interconnection]]
[[File:AI_Skill.png|thumb|AI Skill interconnections]]
The AI is characterized by a set of [[AI Sub-skills|sub-skills]].


==Notes==
Value of each of the [[AI Sub-skills|sub-skills]] is inherited either from [[skill]] value (set by skill slider in [[Mission Editor: Units|Insert Unit]] dialogue (default 0.6) or [[setSkill]] command) or directly defined by [[setSkill array]] command.
 
This value is interpolated into the corresponding range defined in [[CfgAISkill]] and multiplied by a value set in ''Game Options/Difficulty - AI UNIT SKILL'' (skillFriendly/Enemy or derived precisionFriendly/Enemy in player's .Arma3Profile).
 
See the screenshot with visualization of the process
 
===AI Skill Notes===
Inserting [[Mission_Editor:_Groups|Groups]] (F2) in the editor sets the default skill of its units according to the rank defined in [[cfgGroups]]

Revision as of 16:35, 26 November 2013


Overview

Artificial Intelligence in Arma

AI Skill

AI Skill interconnections

The AI is characterized by a set of sub-skills.

Value of each of the sub-skills is inherited either from skill value (set by skill slider in Insert Unit dialogue (default 0.6) or setSkill command) or directly defined by setSkill array command.

This value is interpolated into the corresponding range defined in CfgAISkill and multiplied by a value set in Game Options/Difficulty - AI UNIT SKILL (skillFriendly/Enemy or derived precisionFriendly/Enemy in player's .Arma3Profile).

See the screenshot with visualization of the process

AI Skill Notes

Inserting Groups (F2) in the editor sets the default skill of its units according to the rank defined in cfgGroups