setWeaponReloadingTime: Difference between revisions
Jump to navigation
Jump to search
SilentKiller (talk | contribs) m (Added code links for commands in example) |
Killzone Kid (talk | contribs) (see also) |
||
Line 22: | Line 22: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[weapons]], [[magazines]], [[selectWeapon]], [[loadMagazine]], [[weaponState]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 13:52, 28 June 2015
Description
- Description:
- Sets states and/or makes an action of/on weapon. Reload time is between 0 and 1 inclusive, where 1 is 100% of maximum reloading time.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setWeaponReloadingTime [gunner, weaponName, reloadTime]
- Parameters:
- vehicle: Object
- [gunner, weaponName, reloadTime]: Array
- Return Value:
- Boolean
Examples
- Example 1:
_done = _vehicle setWeaponReloadingTime [gunner (vehicle player), currentMuzzle (gunner (vehicle player)), 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 15, 2012
- kju
- The description is confusing to me. What the command essential does is to set the reloading state/time of the given weapon. For example you can fire a missile, and make the weapon available to fire again instantly if you apply 0. Or you can delay or stop the reload event indefinitely. The 0-1 range is a percentage - the reload time is taken from the weapons's config value (either reloadTime or magazineReloadTime - not sure). The effect is one time only each - it does not modify the weapon's general reload time.
- Works also for infantry weapons - probably useful weapons with longer reload time like sniper weapons or launchers: player setWeaponReloadingTime [player,currentWeapon player,0];
- No idea what's point of the return value.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.60
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List