vectorDir: Difference between revisions
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Fred Gandt (talk | contribs) m (formatting of desc. and page layout) |
(mp argument, fixed description/return value, added example) |
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|1.00|= Game version | |1.00|= Game version | ||
|arg= global |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Return object's direction vector in world | | Return object's normalized direction vector in world space (<tt>[x, z, y]</tt>). | ||
* A unit facing North would return <tt>[0,1,0]</tt> | * A unit facing North would return <tt>[0,1,0]</tt> | ||
* A unit facing East would return <tt>[1,0,0]</tt> | * A unit facing East would return <tt>[1,0,0]</tt> | ||
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| | | '''vectorDir''' objectName |= Syntax | ||
|p1= objectName: [[Object]] |= Parameter 1 | |p1= objectName: [[Object]] |= Parameter 1 | ||
| [[Array]] - format [[ | | [[Array]] - format [[Vector3D]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= |= Example 1 | |x1= <code>_dirVector = [[vectorDir]] _unit;</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 18:24, 21 April 2014
Description
- Description:
- Return object's normalized direction vector in world space ([x, z, y]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_dirVector = vectorDir _unit;
Additional Information
Notes
-
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