BIS fnc call: Difference between revisions
Jump to navigation
Jump to search
Fred Gandt (talk | contribs) (Filled out page >> But I dunno what I'm doing << Shouldn't both this and BIS fnc spawn show "alternative syntax" and params? Are these examples right? I didn't write 'em) |
No edit summary |
||
Line 44: | Line 44: | ||
<!-- Appropriate categories go here e.g. [[Category:Arma 3: Functions|{{uc:{{PAGENAME}}}}]] --> | <!-- Appropriate categories go here e.g. [[Category:Arma 3: Functions|{{uc:{{PAGENAME}}}}]] --> | ||
[[Category:Arma 3:_Functions| | [[Category:Arma 3:_Functions|call]] |
Revision as of 14:02, 2 May 2014
Description
- Description:
- Execute given code with or without parameter.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [params, code] spawn BIS_fnc_call;
- Parameters:
- params: Anything - function arguments
- functionCode: Code - function code
- Return Value:
- Nothing
Examples
- Example 1:
- Show a message for the current player.
[ ["Hello"], { hint _this select 0 } ] spawn BIS_fnc_call;
- Example 2:
- Show a message to all connected players.
[ ["Hello"], { hint _this select 0 }, "BIS_fnc_call", true, false, false ] spawn BIS_fnc_MP;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note