Unit Insignia – Arma 3
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== Configuration == | == Configuration == | ||
=== Insignia === | === Insignia === | ||
You can add a new insignia in [[ | You can add a new insignia in [[Config.cpp]] or [[description.ext]] | ||
class CfgUnitInsignia | class CfgUnitInsignia | ||
{ | { | ||
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=== Objects === | === Objects === | ||
Objects like soldiers or cars must contain special selections on which insignia | Objects like soldiers or cars must contain special selections on which insignia and clan logo can be displayed. Consider following these rules to make sure your addon is consistent with the official ones: | ||
Consider following these rules to make sure your addon is consistent with the official ones: | |||
# To all playable vehicles (types listed in table below) of all factions, add following selections: | # To all playable vehicles (types listed in table below) of all factions, add following selections: | ||
#* ''insignia'' - designers fills it with story-related unit insignia. '''Must be square'''. | #* ''insignia'' - designers fills it with story-related unit insignia. '''Must be square'''. |
Revision as of 15:58, 2 July 2014
Unit insignia is a custom texture which can be mapped to a character to give it special look. It's similar to existing squad.xml clan logo, and it's based on real life shoulder sleeve insignia.
Usage
To add insignia to an unit, execute the following function:
[this,"111thID"] call BIS_fnc_setUnitInsignia;
Once set, you can ask for which insignia is used using:
_insignia = player call BIS_fnc_getUnitInsignia;
Official Insignias
The game contains several predefined insignias. You can preview them in-game in Arsenal.
Configuration
Insignia
You can add a new insignia in Config.cpp or description.ext
class CfgUnitInsignia { class 111thID { displayName = "111th Infantry Division"; // Name displayed in Arsenal author = "Bohemia Interactive"; // Author displayed in Arsenal texture = "\a3\UI_F_Bootcamp\Data\CfgUnitInsignia\B_111thID_texture_ca.paa"; // Image path textureVehicle = ""; // Does nothing currently, reserved for future use }; };
Objects
Objects like soldiers or cars must contain special selections on which insignia and clan logo can be displayed. Consider following these rules to make sure your addon is consistent with the official ones:
- To all playable vehicles (types listed in table below) of all factions, add following selections:
- insignia - designers fills it with story-related unit insignia. Must be square.
- clan - engine fills it with clan logo. Must be square.
- clan_sign - engine fills it with clan name. Dimensions not specified, but should be short and wide.
- Map transparent texture
#(argb,8,8,3)color(0,0,0,0)
to all selections. - When same selection is on both sides of a vehicle, none of the should be mirrored.
- Civilians characters and vehicles can be less unified, but must still contain all selections as military type (e.g. instead of shoulders, civilian character can have both selections on front and back side of his t-shirt).