Arma 3: Unit Insignia

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Unit insignia is a custom texture which can be mapped to a character to give it special look. It's similar to existing squad.xml clan logo, and it is based on real life shoulder sleeve insignia.


See BIS_fnc_setUnitInsignia.

Official Insignias

The game contains several predefined insignias. You can preview them in-game in Arsenal.

Image Code Name Introduced with
111thID ca.png [this,"111thID"] call BIS_fnc_setUnitInsignia; 111th Infantry Division

Arma 3

TFAegis ca.png [this,"TFAegis"] call BIS_fnc_setUnitInsignia; Task Force Aegis

Arma 3

gryffinRegiment ca.png [this,"GryffinRegiment"] call BIS_fnc_setUnitInsignia; Griffin Regiment

Arma 3

curator ca.png [this,"Curator"] call BIS_fnc_setUnitInsignia; Zeus

Arma 3

bi ca.png [this,"BI"] call BIS_fnc_setUnitInsignia; Bohemia Interactive

Arma 3

manw ca.png [this,"MANW"] call BIS_fnc_setUnitInsignia; Make Arma Not War

Arma 3

CTRG15 ca.png [this,"CTRG15"] call BIS_fnc_setUnitInsignia; CTRG 15 - NATO

apex icon ca.png

CTRG14 ca.png [this,"CTRG14"] call BIS_fnc_setUnitInsignia; CTRG 14 - NATO

apex icon ca.png

CTRG ca.png [this,"CTRG"] call BIS_fnc_setUnitInsignia; CTRG

apex icon ca.png

Jets ID ca.png [this,"Jets_ID"] call BIS_fnc_setUnitInsignia; Carrier Strike Group 14

jets icon ca.png

CombatPatrol ca.png [this,"CombatPatrol"] call BIS_fnc_setUnitInsignia; Combat Patrol

malden icon ca.png

IDAP ca.png [this,"IDAP"] call BIS_fnc_setUnitInsignia; IDAP

orange icon ca.png

AAF 3rdRegiment ca.png [this,"AAF_3rdRegiment"] call BIS_fnc_setUnitInsignia; AAF 3rd Support Regiment

orange icon ca.png

CSAT ScimitarRegiment ca.png [this,"CSAT_ScimitarRegiment"] call BIS_fnc_setUnitInsignia; Scimitar Regiment

tacops icon ca.png

AAF 1stRegiment ca.png [this,"AAF_1stRegiment"] call BIS_fnc_setUnitInsignia; 1st Regiment

tank icon ca.png

EAF 5thRegiment ca.png [this,"EAF_5thRegiment"] call BIS_fnc_setUnitInsignia; 5th Regiment

enoch icon ca.png

EnochJointTraining ca.png [this,"EnochJointTraining"] call BIS_fnc_setUnitInsignia; Exercise Electron

enoch icon ca.png

Spetsnaz ca.png [this,"Spetsnaz223rdDetachment"] call BIS_fnc_setUnitInsignia; Spetsnaz 223rd Special Purpose Detachment

enoch icon ca.png

Astra ca.png [this,"Astra"] call BIS_fnc_setUnitInsignia; Astra

enoch icon ca.png



You can add a new insignia in Config.cpp and Description.ext.

class CfgUnitInsignia
	class 111thID
		displayName = "111th Infantry Division";						// Name displayed in Arsenal
		author = "Bohemia Interactive";									// Author displayed in Arsenal
		texture = "\A3\Ui_f\data\GUI\Cfg\UnitInsignia\111thID_ca.paa";	// Image path
		textureVehicle = "";											// Does nothing, reserved for future use
Insignia texture should ideally be 128x128px PAA file.


Objects like soldiers or cars must contain special selections on which insignia and clan logo can be displayed. Consider following these rules to make sure your addon is consistent with the official ones:

  1. To all playable vehicles (types listed in table below) of all factions, add following selections:
    • insignia - designers fills it with story-related unit insignia. Must be square.
    • clan - engine fills it with clan logo. Must be square.
    • clan_sign - engine fills it with clan name. Dimensions not specified, but should be short and wide.
  2. Map transparent texture #(argb,8,8,3)color(0,0,0,0) to all selections.
  3. When same selection is on both sides of a vehicle, none of the should be mirrored.
  4. Civilians characters and vehicles can be less unified, but must still contain all selections as military type (e.g. instead of shoulders, civilian character can have both selections on front and back side of his t-shirt).

Once the model is ready, list the selection in object's config. The order of selections is not important, BIS_fnc_setUnitInsignia is looking specifically for insignia.

class CfgVehicles
	class myVehicle
		hiddenSelections[] = { "someSelection", "anotherSelection", "insignia" }; // insignia selection has to be present

Vehicle Insignia Clan Clan Text Preview Image
Character Left shoulder Right shoulder N/A A3 insignia infantry.jpg
Car Both sides Front and back Optional above or below clan, if there is space A3 insignia car.jpg
Armored Vehicle Both sides above wheels / tracks Both sides of the turret.

Front and back if turret is too small or missing completely.

Optional above or below clan, if there is space A3 insignia armor.jpg
Helicopter Left side near a cabin

Both sides when clan is on front

Right side near a cabin

Front on large helicopters. insignia is then on both sides near cabin

On tail A3 insignia heli.jpg
Plane Both sides near a cabin Both (outer) sides of vertical stabilizer(s) Above or below clan A3 insignia plane.jpg
Ship Both sides, anywhere where there is space Both sides, anywhere where there is space Optional above or below clan, if there is space N/A