BIS fnc setHeight: Difference between revisions
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| | | Set an object height. |= Description | ||
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| [target, height, position, mode] call [[BIS_fnc_setHeight]] |= Syntax | |||
|p1= target: [[Object]] - affected object |= Parameter 1 | |||
|p2= height: [[Number]] - height to set |= Parameter 2 | |||
|p3= position: [[Position]] - (Optional, default [[position]] ''target'') position to place the target with calculated height |= Parameter 3 | |||
|p4= mode: [[String]] - can be: | |||
* "ROADWAY": default, uses [[setPos]] | |||
* | * "ASL": uses [[setPosASL]] | ||
* "ATL": uses [[setPosATL]] |= Parameter 4 | |||
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|s2= [height, mode] call [[BIS_fnc_setHeight]] | |||
{{note|Alternative Syntax uses {{Inline code|[[this]]}} and {{Inline code|[[position]] [[this]]}}; this shortened syntax is to be used in init fields.}} |= Alternative Syntax | |||
| | |p21= height: [[Number]] - height to set |= Parameter 1 | ||
| | |p22= mode: [[String]] - can be: | ||
* "ROADWAY": default, uses [[setPos]] | |||
* "ASL": uses [[setPosASL]] | |||
* "ATL": uses [[setPosATL]] |= Parameter 2 | |||
| |= Return value | | [[Boolean]] - [[true]] when done |= Return value | ||
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|x1= <code></code> |= | |x1= <code>{{codecomment|// will place player's vehicle on "myHeightMarker", 50m above terrain}} | ||
<nowiki>[</nowiki>[[vehicle]] [[player]], 50, [[getMarkerPos]] "myHeightMarker", "ATL"]]] [[call]] [[BIS_fnc_setHeight]];</code> |= Example 1 | |||
|x2= <code>{{codecomment|// will set the ''this'' object 50m above sea level at its position | |||
// use where '''this''' has a value like in an init field}} | |||
[50, "ASL"] [[call]] [[BIS_fnc_setHeight]];</code> |= Example 2 | |||
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| |= See also | | [[setPos]], [[setPosASL]], [[setPosATL]] |= See also | ||
}} | }} | ||
Revision as of 12:03, 22 April 2018
Description
- Description:
- Set an object height.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, height, position, mode] call BIS_fnc_setHeight
- Parameters:
- target: Object - affected object
- height: Number - height to set
- position: Position - (Optional, default position target) position to place the target with calculated height
- mode: String - can be:
- Return Value:
- Boolean - true when done
Alternative Syntax
- Syntax:
- [height, mode] call BIS_fnc_setHeight Template:note
- Parameters:
- height: Number - height to set
- mode: String - can be:
- Return Value:
- Nothing
Examples
- Example 1:
// will place player's vehicle on "myHeightMarker", 50m above terrain [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"]]] call BIS_fnc_setHeight;
- Example 2:
// will set the this object 50m above sea level at its position // use where this has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight;
Additional Information
Notes
-
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