attachedObjects: Difference between revisions
Jump to navigation
Jump to search
m (see also) |
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands) |
||
Line 39: | Line 39: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Arma 3: Scripting Commands]] |
Revision as of 16:42, 3 December 2018
Description
- Description:
- Returns a list of attached objects.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{ detach _x; } forEach attachedObjects player;
- Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };
Additional Information
- See also:
- attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note