playMusic: Difference between revisions
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|PLAYMUSICNAME]] | [[Category:Scripting Commands|PLAYMUSICNAME]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|PLAYMUSICNAME]] | [[Category:Scripting Commands OFP 1.96|PLAYMUSICNAME]] | ||
[[Category:Scripting Commands OFP 1.46|PLAYMUSICNAME]] | [[Category:Scripting Commands OFP 1.46|PLAYMUSICNAME]] |
Revision as of 10:56, 25 September 2014
Description
- Description:
- Plays music defined in CfgMusic. To stop the music execute playMusic "" or give the start time which is beyond the music duration playMusic ["SomeMusic", 1000];
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- playMusic [name, start]
- Parameters:
- [name, start]: Array
- name: String - music class
- start: Number - start from (seconds). Could be negative.
- Return Value:
- Nothing
Examples
- Example 1:
playMusic "RadioAmbient1";
- Example 2:
playMusic ["RadioAmbient3", 3]; //start from 00:00:03
- Example 3:
- Play from 00:00:01 to 00:00:05
0 = [] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Crowe
- You can get all Music Types from Arma:_cfgMusic http://community.bistudio.com/wiki/Arma_2:_Music#top
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Sounds