damage: Difference between revisions
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The returned number is in range 0 (healthy) to 1 (dead). |= Return value | The returned number is in range 0 (healthy) to 1 (dead). |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <pre>? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"</pre> |= Example 1 | |x1= <pre>? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"</pre> |= Example 1 | ||
|x2= <pre> | |||
if ((damage player) > 0.1) then | |||
{ | |||
player groupChat "I'm hurt! Medic!"; | |||
};</pre> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 12:19, 25 December 2014
Description
- Description:
- Return the damage value of an object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = damage object
- Parameters:
- object: Object
- Return Value:
- Number - The returned number is in range 0 (healthy) to 1 (dead).
Examples
- Example 1:
? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"
- Example 2:
if ((damage player) > 0.1) then {
player groupChat "I'm hurt! Medic!";
};
Additional Information
- See also:
- setDamagesetDammagegetDammagesetHit
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters