daytime: Difference between revisions

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Note: Not perfect method, "12:03:06" will display as "12:3:6", more script needed to remove this. Other methods might exist for basic functionality.
Note: Not perfect method, "12:03:06" will display as "12:3:6", more script needed to remove this. Other methods might exist for basic functionality.


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<dd class="notedate">Posted on April 11, 2018 - 21:55 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
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Easiest way to convert time is to use a [[BIS_fnc_timeToString]]:
<code>[[daytime]] call [[BIS_fnc_timeToString]] // "07:57:11"</code>
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Revision as of 22:55, 11 April 2018

Hover & click on the images for description

Description

Description:
Returns the current ingame time in hours.
Multiplayer:
Returns the current local ingame time in hours.
Groups:
Uncategorised

Syntax

Syntax:
Number = daytime
Return Value:
Number - Time using a 24 hour clock.

Examples

Example 1:
; assumme it is 16:30
_daytime = daytime
returns 16.5

Additional Information

See also:
datedateToNumbertimeskipTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 23, 2014 - 02:00 (UTC)
Benargee
To change daytime To 24 hour format with hours, minutes, and seconds use this: //daytime = 1.66046 _hour = floor daytime; _minute = floor ((daytime - _hour) * 60); _second = floor (((((daytime) - (_hour))*60) - _minute)*60); _time24 = text format ["%1:%2:%3",_hour,_minute,_second]; //_time24 = 1:39:37 Note: Not perfect method, "12:03:06" will display as "12:3:6", more script needed to remove this. Other methods might exist for basic functionality.
Posted on April 11, 2018 - 21:55 (UTC)
demellion
Easiest way to convert time is to use a BIS_fnc_timeToString: daytime call BIS_fnc_timeToString // "07:57:11"