setSkill: Difference between revisions

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(Merging setSkill and setSkill_array)
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| ofpr |= Game name
| ofpr |= Game name


|1.75|= Game version
| 1.75 |= Game version
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| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1. |= Description
| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
Available sub-skills are:
* aimingShake
* aimingSpeed
* endurance
* spotDistance
* spotTime
* courage
* reloadSpeed
* commanding
* general
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|= Description
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| vehicleName '''setSkill''' skill |= Syntax
| unit [[setSkill]] skill |= Syntax


|p1= vehicleName: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |= Parameter 1


|p2= skill: [[Number]] Range 0 to 1 |= Parameter 2
|p2= skill: [[Number]] in 0..1 range |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
|s2= unit [[setSkill]] [skillName, value] |= Alternative Syntax
|p21= unit: [[Object]] |= Alternative Parameter 1
|p22= skillName: [[String]] |= Alternative Parameter 1
|p23= value: [[Number]] in 0..1 range |= Alternative Parameter 1
|r2= [[Nothing]] |= Alternative Return value
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|x1= <pre>_hero setskill 1</pre> |= Example 1
|x1= <code>_hero [[setSkill]] 1;</code> |= Example 1
 
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |= Example 2
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| [[skill]], [[setSkill array]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= See also
| [[skill]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[AI Sub-skills]], [[CfgAISkill]] |= See also


}}
}}
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<dd class="notedate">Posted on August 4, 2006 - 12:01
<dd class="notedate">Posted on August 4, 2006 - 12:01
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
<dt class="note">[[User:Hardrock|hardrock]]
 
<dd class="note">
Approximate ranges are:
Approximate ranges are:
* Novice < 0.25
* Novice < 0.25
* <nowiki>Rookie >= 0.25 and <= 0.45</nowiki>
* Rookie >= 0.25 and <= 0.45
* <nowiki>Recruit > 0.45 and <= 0.65</nowiki>
* Recruit > 0.45 and <= 0.65
* <nowiki>Veteran > 0.65 and <= 0.85</nowiki>
* Veteran > 0.65 and <= 0.85
* Expert > 0.85
* Expert > 0.85




<dd class="notedate">Posted on June 30, 2007 - 21:16
<dd class="notedate">Posted on June 30, 2007 - 21:16
<dt class="note">'''[[User:Kronzky|Kronzky]]'''<dd class="note">
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.



Revision as of 17:15, 25 March 2018

Hover & click on the images for description

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
-wrong parameter ("Arma") defined!-1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
Uncategorised

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityCfgAISkillAI Combat ModesAI Sub-skillsCfgAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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