isEqualTo: Difference between revisions
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m (Tajin's note is better explained and has more information. removing mine as it is irrelevant) |
Killzone Kid (talk | contribs) (example) |
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_arr2 = [1,[2,[3]]]; | _arr2 = [1,[2,[3]]]; | ||
[[if]] (_arr1 [[isEqualTo]] _arr2) [[then]] {[[hint]] "Arrays match!"}</code> |= Example 1 | [[if]] (_arr1 [[isEqualTo]] _arr2) [[then]] {[[hint]] "Arrays match!"}</code> |= Example 1 | ||
|x2= <code>[[if]] (a [[isEqualTo]] b) [[then]] {[[hint]] "a is equal to b"}; | |||
[[if]] !(a [[isEqualTo]] b) [[then]] {[[hint]] "a is not equal to b"};</code> |= Example 2 | |||
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Revision as of 18:57, 14 May 2015
Description
- Description:
- Performs strict comparison between var1 and var2 and returns true if equal otherwise false.
Some differences between == and isEqualTo: - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_arr1 = [1,[2,[3]]]; _arr2 = [1,[2,[3]]]; if (_arr1 isEqualTo _arr2) then {hint "Arrays match!"}
- Example 2:
if (a isEqualTo b) then {hint "a is equal to b"}; if !(a isEqualTo b) then {hint "a is not equal to b"};
Additional Information
Notes
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Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Apr 15, 2014 - 16:24
- ffur2007slx2_5
-
(ArmA3 1.16) for multiple comparisons, we can use the example below for more accurate compare than BIS_fnc_arrayCompare or BIS_fnc_areEqual:
fnc_areEqual = { private ["_b","_var1","_var2"]; _b = true; for [{_i = 1},{_i < (count _this) && _b},{_i = _i + 1}] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then {_b = false;}; }; _b }; ["A","a","a"] call fnc_areEqual; // false ["A","a","a"] call BIS_fnc_areEqual; // true
Bottom Section
- Posted on July 19, 2014 - 19:48 (UTC)
- AgentRevolution
- The behavior of "var1 isEqualTo var2" is pretty much equivalent to "var1 in [var2]", plus the ability to compare arrays, and slightly better performance.
- Posted on December 3, 2014 - 13:11 (UTC)
- Tajin
- Simply put, "isEqualTo" is a binary comparison. Therefor it is very fast but only accepts 100% identical matches. In some other languages this is known as "===" instead of "==".