playableUnits: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (readded isplayer deleted by accident) |
Killzone Kid (talk | contribs) (moved important AgentRevs note to description) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Returns a list of playable units (occupied by both AI or players) in a multiplayer game. This does not include dead players awaiting respawn. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 46: | Line 46: | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 20:58, 14 January 2015
Description
- Description:
- Returns a list of playable units (occupied by both AI or players) in a multiplayer game. This does not include dead players awaiting respawn.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playableUnits
- Return Value:
- Array
Examples
- Example 1:
{_x groupChat "I'm a playable unit.";} forEach playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 13, 2009 - 11:35
- Killswitch
- In single-player missions, this command will return an empty array.
Bottom Section
- Posted on December 23, 2014 - 23:13 (UTC)
- DreadedEntity
-
To get a list of all player-controlled units:
_allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;