playableUnits: Difference between revisions
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Killzone Kid (talk | contribs) (moved important AgentRevs note to description) |
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} [[forEach]] [[playableUnits]];</code> | } [[forEach]] [[playableUnits]];</code> | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on April 15, 2015 - 23:06 (UTC)</dd> | |||
<dt class="note">[[User:Bull A|Bull A]]</dt> | |||
<dd class="note"> | |||
Quote:<code>[[Killswitch]] | |||
In single-player missions, this command will return an empty array.</code> | |||
Use the [[switchableUnits]] command instead | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 00:06, 16 April 2015
Description
- Description:
- Returns a list of playable units (occupied by both AI or players) in a multiplayer game. This does not include dead players awaiting respawn.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playableUnits
- Return Value:
- Array
Examples
- Example 1:
{_x groupChat "I'm a playable unit.";} forEach playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 13, 2009 - 11:35
- Killswitch
- In single-player missions, this command will return an empty array.
Bottom Section
- Posted on December 23, 2014 - 23:13 (UTC)
- DreadedEntity
-
To get a list of all player-controlled units:
_allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;
- Posted on April 15, 2015 - 23:06 (UTC)
- Bull A
-
Quote:
Killswitch In single-player missions, this command will return an empty array.
Use the switchableUnits command instead