setLightAmbient: Difference between revisions

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| [[Nothing]] |= Return value
| [[Nothing]] |= Return value


|x1= <code>myLight setLightAmbient [0.5,0,0]; //produces red light around the origin source</code> |= Example 1
|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; //produces red light around the origin source</code> |= Example 1
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Revision as of 13:58, 2 December 2016

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Groups:
Uncategorised

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; //produces red light around the origin source

Additional Information

See also:
setLightColorsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 25, 2014 - 10:06
ffur2007slx2_5
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.

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