hideObjectGlobal: Difference between revisions
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Killzone Kid (talk | contribs) (hideobjectglobal works in sp) |
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| MP command. Hides object on all connected clients as well as JIP. Call on the server only. Can be used on all objects with class names, i.e. ([[typeOf]] object <nowiki>!=</nowiki> ""). | | MP command. Hides object on all connected clients as well as JIP. Call on the server only. Can be used on all objects with class names, i.e. ([[typeOf]] object <nowiki>!=</nowiki> "").|= Description | ||
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Revision as of 22:20, 27 June 2015
Description
- Description:
- MP command. Hides object on all connected clients as well as JIP. Call on the server only. Can be used on all objects with class names, i.e. (typeOf object != "").
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object hideObjectGlobal hidden
- Parameters:
- object: Object.
- hidden: Boolean hidden/visible.
- Return Value:
- Nothing
Examples
- Example 1:
hideObjectGlobal nearestBuilding [2500,2500,0];
- Example 2:
objectname hideObjectGlobal true;
Additional Information
- See also:
- hideObjectisObjectHiddendeleteCollection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 27, 2015 - 18:14 (UTC)
- DreadedEntity
- hideObject and hideObjectGlobal disable object collision in addition to rendering. A3 1.45.131175 (tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)