enableFatigue: Difference between revisions
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Waffle SS. (talk | contribs) (local args, global effect) |
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When the player dies enableFatigue is set to true after the respawn | When the player dies enableFatigue is set to true after the respawn | ||
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<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd> | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | |||
<dd class="note"> | |||
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | |||
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Revision as of 20:17, 27 January 2016
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.