captiveNum: Difference between revisions
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|x1= <code>_captivity = [[captiveNum]] _unit;</code>|= EXAMPLE1 | |x1= <code>_captivity = [[captiveNum]] _unit;</code>|= EXAMPLE1 | ||
|x2= <code>_unit [[setCaptive]] 1024; | |x2= <code>_unit [[setCaptive]] 1024; | ||
[[hint]] [[str]] [[captive]] _unit; //true | |||
[[hint]] [[str]] [[captiveNum]] _unit; //1024</code>|= EXAMPLE1 | [[hint]] [[str]] [[captiveNum]] _unit; //1024</code>|= EXAMPLE1 | ||
Revision as of 22:52, 30 November 2015
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- Groups:
- Uncategorised
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
_captivity = captiveNum _unit;
- Example 2:
_unit setCaptive 1024; hint str captive _unit; //true hint str captiveNum _unit; //1024
Additional Information
- See also:
- captivesetCaptive
Notes
-
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