ctrlMapCursor: Difference between revisions
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When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem: | When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem: | ||
<code> | <code> | ||
_control | _control [[ctrlAddEventHandler]] ["MouseMoving",{ | ||
_this params [ | _this [[params]] [ | ||
["_mapCtrl",controlNull,[controlNull]], | ["_mapCtrl",[[controlNull]],[[[controlNull]]]], | ||
["_xPos",-1,[0]], | ["_xPos",-1,[0]], | ||
["_yPos",-1,[0]], | ["_yPos",-1,[0]], | ||
["_mouseIn",false,[true]] | ["_mouseIn",[[false]],[[[true]]]] | ||
]; | ]; | ||
if (_mouseIn) then { | if (_mouseIn) then { | ||
// Mouse is in control area | // Mouse is in control area | ||
_mapCtrl ctrlMapCursor ["","Track"]; | _mapCtrl [[ctrlMapCursor]] ["","Track"]; | ||
} else { | } else { | ||
// Mouse is out of control area, goes back to arrow | // Mouse is out of control area, goes back to arrow | ||
_mapCtrl ctrlMapCursor ["","Arrow"]; | _mapCtrl [[ctrlMapCursor]] ["","Arrow"]; | ||
}; | }; | ||
}]; | }]; |
Revision as of 12:52, 17 February 2016
Description
- Description:
- Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor. If the specified cursor does not exist, the default is used and no error is produced. The cursor is the name of a config entry from CfgWrapperUI / Cursors. This command has the following specifics:
- When used on Main Map (findDisplay 12 displayCtrl 51) it is possible to override multiple default cursors. For example, while leaving default "Arrow" intact, it is possible to just override "Scroll" with lets say "Wait" (Example 3)
- When used on a custom map, for example user made Mini Map, there is only one single cursor "" for everything, therefore only this cursor can be overridden (see Example 4 on how to override it)
- Arrow
- Track
- Move
- Scroll
- Rotate
- Track3D
- Move3D
- Rotate3D
- Raise3D
- Wait
- HC_move
- HC_overFriendly
- HC_overEnemy
- HC_overMission
- HC_unsel
- Groups:
- Uncategorised
Syntax
- Syntax:
- control ctrlMapCursor [defaultCursor, newCursor]
- Parameters:
- control: Control - Map control
- defaultCursor: String - Cursor class name
- newCursor: String - Cursor class name
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapCursor ["Track", "Arrow"];
- Example 2:
uiNamespace setVariable ["_map",findDisplay 12 displayCtrl 51]; (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
- Example 3:
findDisplay 12 displayCtrl 51 ctrlMapCursor ["Scroll", "Wait"];
- Example 4:
- Cycle through all available cursors over custom map:
0 = [] spawn { disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0; { _map ctrlMapCursor ["", configName _x]; //<-- the actual usage hint format ["Current cursor: %1", configName _x]; sleep 1; } forEach ("true" configClasses (configFile >> "CfgWrapperUI" >> "Cursors")); };
Additional Information
- See also:
- setMousePositiongetMousePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 8, 2016 - 22:43 (UTC)
- Bull A
-
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem:
_control ctrlAddEventHandler ["MouseMoving",{ _this params [ ["_mapCtrl",controlNull,[[[controlNull]]]], ["_xPos",-1,[0]], ["_yPos",-1,[0]], ["_mouseIn",false,[[[true]]]] ]; if (_mouseIn) then { // Mouse is in control area _mapCtrl ctrlMapCursor ["","Track"]; } else { // Mouse is out of control area, goes back to arrow _mapCtrl ctrlMapCursor ["","Arrow"]; }; }];