radioChannelCreate: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (example) |
No edit summary |
||
Line 22: | Line 22: | ||
|p4= callSign: [[String]] - call sign |= Parameter 3 | |p4= callSign: [[String]] - call sign |= Parameter 3 | ||
|p5= units: [[Array]] - list of units in the channel |= Parameter 4 | |p5= units: [[Array]] - list of units in the channel |= Parameter 4 | ||
|p6= sentenceType (Optional): [[Boolean]] - | |p6= sentenceType (Optional): [[Boolean]] - disable putting all chat messages in quotations (default: true) |= Parameter 5 | ||
| [[Number]] - created channel ID (used in [[customChat]] command), 0 if failed |= Return value | | [[Number]] - created channel ID (used in [[customChat]] command), 0 if failed |= Return value | ||
Revision as of 15:31, 2 July 2017
Description
- Description:
- Create a custom radio channel with the given color, label, call sign and registered characters. The index returned can be used to manipulate the created channel later. There are 10 slots for custom radio channels which would correspond to channels 6-15 (see getPlayerChannel). The command will find an unused index in this range and create it when found. Server only.
- Multiplayer:
- Execute on the server
- Groups:
- Uncategorised
Syntax
- Syntax:
- radioChannelCreate [color, label, callSign, units, sentenceType]
- Parameters:
- [color, label, callSign, units, sentenceType]: Array
- color: Array - RGBA color values
- label: String - label
- callSign: String - call sign
- units: Array - list of units in the channel
- sentenceType (Optional): Boolean - disable putting all chat messages in quotations (default: true)
- Return Value:
- Number - created channel ID (used in customChat command), 0 if failed
Examples
- Example 1:
_index = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2]];
- Example 2:
_index = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2], false]; // disable automatic quotes for chat in channel (ArmA 3)
- Example 3:
- Create custom channel and add all players to it, present and JIP:
if (isServer) then { private _channelName = "Q-dance Radio"; private _channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], _channelName, "%UNIT_NAME", []]; if (_channelID == 0) exitWith {diag_log format ["Custom channel '%1' creation failed!", _channelName]}; [_channelID, {_this radioChannelAdd [player]}] remoteExec ["call", [0, -2] select isDedicated, _channelName]; };
Additional Information
- See also:
- radioChannelAddradioChannelRemoveradioChannelSetCallSignradioChannelSetLabelcustomChatcustomRadiosetCurrentChannelcurrentChannelenableChannelchannelEnabledgetPlayerChannel
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 21, 2016 - 13:30 (UTC)
- Killzone Kid
- Make sure you add all units you intend to speak or receive messages on created custom channel to the channel.
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Arma 3: New Scripting Commands List
- Scripting Commands Arma 3