crew: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|CREW]] | [[Category:Scripting Commands OFP 1.46|CREW]] | ||
[[Category:Scripting Commands ArmA|CREW]] | [[Category:Scripting Commands ArmA|CREW]] | ||
[[Category: | [[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Vehicle Assignment|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Arma 3: Scripting Commands]] | ||
[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:13, 3 December 2018
Description
- Description:
- Returns the crew (both dead and alive) of the given vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- crew vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Array - An array with all units in the vehicle is returned.
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 3 February, 2010 - 11:28
- Ofpwarior
- The crew command will return crew in order [driver,gunner,commander,turrets,cargo]
- Posted on 1 June, 2014 - 18:17
- SilentSpike
- The crew command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a unit (man, module, etc.) it will return an array containing that unit.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Arma 3: Scripting Commands
- Scripting Commands Take On Helicopters