BIS fnc relPos: Difference between revisions
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Example:<br> | Example:<br> | ||
<code>_relPos = _caller [[getPos]] [([[abs]] _boundingBoxDimensions) -0.2, _direction];</code> | <code>_relPos = _caller [[getPos]] [([[abs]] _boundingBoxDimensions) -0.2, _direction];</code> | ||
// RESULT: 0.0021 ms<br> | |||
<br> | |||
is equal to:<br> | is equal to:<br> | ||
<code>_relPos = [_caller, ([[abs]] _boundingBoxDimensions) -0.2, _direction] [[call]] BIS_fnc_relPos;</code> | <code>_relPos = [_caller, ([[abs]] _boundingBoxDimensions) -0.2, _direction] [[call]] BIS_fnc_relPos;</code> | ||
// RESULT: 0.554324 ms | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 21:56, 25 March 2017
Description
- Description:
/************************************************************ Relative Position Parameters: [object or position, distance, direction] Returns a position that is a specified distance and compass direction from the passed position or object. Example: [player, 5, 100] call BIS_fnc_relPos ************************************************************/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
//Lawman_Actual: "Will Create a nice spiral of flares from the player at 30 degree intervals and increasing distance" for "_x" from 0 to 1440 step 30 do{ _distance = (_x/100)*2; _targetPos = [(getPos player), _distance, _x] call BIS_fnc_relPos; _targetPos set [2,0]; _flare = "F_40mm_White" createVehicle _targetPos; sleep 0.25; };
Additional Information
- See also:
- getPos
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 7, 2016 - 19:26 (UTC)
- Lawman Actual
- The function appears to work in two dimensions, and as such can be used to find the position of a target relative to the player if bearing and distance are known. However, if there is a significant change in elevation between yourself and the target, the distance registered on a ragefinder (which is measuring a 3 dimensional straight line) will always be larger than the two-dimensional value required for BIS_fnc_relPos and as such air-strikes and ordnance called in using such a function can miss by several hundred metres in extreme cases. Currently searching for a method which incorporates the azimuth of the rangefinder in calculation.
- Posted on March 25, 2017 - 20:36 (UTC)
- Feint
-
Since Arma 3 v1.55.133361, an alternative syntax was added to getPos that allows one to get a position that is a given distance and heading away from original object or position, the equivalent of BIS_fnc_relPos
Example:
_relPos = _caller getPos [(abs _boundingBoxDimensions) -0.2, _direction];
// RESULT: 0.0021 ms
is equal to:
_relPos = [_caller, (abs _boundingBoxDimensions) -0.2, _direction] call BIS_fnc_relPos;
// RESULT: 0.554324 ms