forceFollowRoad: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
Killzone Kid (talk | contribs) (effect cannot be local, because this would mean vehicle follows road only on 1 client. Argument could be local, but I havent tested so removing) |
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|1.64|= Game version | |1.64|= Game version | ||
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Revision as of 16:29, 30 July 2017
Description
- Description:
- Forces the vehicle to stay on road.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle forceFollowRoad state
- Parameters:
- vehicle: Object - vehicle
- state: Boolean - true: Force on road, false: default behaviour
- Return Value:
- Nothing
Examples
- Example 1:
car forceFollowRoad true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with A3 version 1.64]][[ Category: A3: New Scripting Commands | FORCEFOLLOWROAD]][[ Category: A3: Scripting Commands | FORCEFOLLOWROAD]]