skillFinal: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unitName '''skillFinal''' | | unitName '''skillFinal''' sub-skill |= Syntax | ||
|p1= unitName: [[Object]] |= Parameter 1 | |p1= unitName: [[Object]] |= Parameter 1 | ||
|p2= sub-skill: [[String]] | |p2= sub-skill: [[String]] - See [[AI Sub-skills|sub-skill]]. Possible values are:<br> | ||
Possible values are:<br> | |||
"aimingAccuracy"<br> | "aimingAccuracy"<br> | ||
"aimingShake"<br> | "aimingShake"<br> |
Revision as of 16:17, 22 August 2017
Description
- Description:
- Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName skillFinal sub-skill
- Parameters:
- unitName: Object
- sub-skill: String - See sub-skill. Possible values are:
"aimingAccuracy"
"aimingShake"
"aimingSpeed"
"endurance"
"spotDistance"
"spotTime"
"courage"
"reloadSpeed"
"commanding"
"general" - Return Value:
- Number
Examples
- Example 1:
cursorTarget skillFinal "Endurance"
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- ondrejkuzel
- Since 1.40 the command works also in MP environment
- Posted on January 31, 2015 - 8:45