setSkill: Difference between revisions
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Lou Montana (talk | contribs) (Merging setSkill and setSkill_array) |
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| ofpr |= Game name | | ofpr |= Game name | ||
|1.75|= Game version | | 1.75 |= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1. |= Description | | Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br> | ||
{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br> | |||
Available sub-skills are: | |||
* aimingShake | |||
* aimingSpeed | |||
* endurance | |||
* spotDistance | |||
* spotTime | |||
* courage | |||
* reloadSpeed | |||
* commanding | |||
* general | |||
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]]. | |||
|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | unit [[setSkill]] skill |= Syntax | ||
|p1= | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= skill: [[Number]] | |p2= skill: [[Number]] in 0..1 range |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
|s2= unit [[setSkill]] [skillName, value] |= Alternative Syntax | |||
|p21= unit: [[Object]] |= Alternative Parameter 1 | |||
|p22= skillName: [[String]] |= Alternative Parameter 1 | |||
|p23= value: [[Number]] in 0..1 range |= Alternative Parameter 1 | |||
|r2= [[Nothing]] |= Alternative Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>_hero [[setSkill]] 1;</code> |= Example 1 | ||
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[skill | | [[skill]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[AI Sub-skills]], [[CfgAISkill]] |= See also | ||
}} | }} | ||
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<dd class="notedate">Posted on August 4, 2006 - 12:01 | <dd class="notedate">Posted on August 4, 2006 - 12:01 | ||
<dt class="note"> | <dt class="note">[[User:Hardrock|hardrock]] | ||
<dd class="note"> | |||
Approximate ranges are: | Approximate ranges are: | ||
* Novice < 0.25 | * Novice < 0.25 | ||
* | * Rookie >= 0.25 and <= 0.45 | ||
* | * Recruit > 0.45 and <= 0.65 | ||
* | * Veteran > 0.65 and <= 0.85 | ||
* Expert > 0.85 | * Expert > 0.85 | ||
<dd class="notedate">Posted on June 30, 2007 - 21:16 | <dd class="notedate">Posted on June 30, 2007 - 21:16 | ||
<dt class="note"> | <dt class="note">[[User:Kronzky|Kronzky]] | ||
<dd class="note"> | |||
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | ||
Revision as of 17:15, 25 March 2018
Description
- Description:
- Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
-wrong parameter ("Arma") defined!-1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setSkill skill
- Parameters:
- unit: Object
- skill: Number in 0..1 range
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value]
- Parameters:
- unit: Object
- skillName: String
- value: Number in 0..1 range
- Return Value:
- Nothing
Examples
- Example 1:
_hero setSkill 1;
- Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
-
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- AI
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters