kbAddTopic: Difference between revisions
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Lou Montana (talk | contribs) m (Add examples) |
Lou Montana (talk | contribs) m (Add Conversations link) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Register conversation topic to given person.|= Description | | Register conversation topic to given person. See [[Conversations]] for more details. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x2= <code>[[player]] [[kbAddTopic]] ["itsGettingWarm", "weatherTalk.bikb"];</code> |= Example 2 | |x2= <code>[[player]] [[kbAddTopic]] ["itsGettingWarm", "weatherTalk.bikb"];</code> |= Example 2 | ||
| [[kbRemoveTopic]], [[ | | [[kbHasTopic]], [[kbTell]], [[kbReact]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM_editor]] |= See also | ||
}} | }} |
Revision as of 20:40, 27 March 2018
Description
- Description:
- Register conversation topic to given person. See Conversations for more details.
- Groups:
- Uncategorised
Syntax
- Syntax:
- person kbAddTopic [topicName, conversationFile, fsmFile, eventHandler]
- Parameters:
- person: Object
- topicName: String - the topic id for further reference
- conversationFile: String - .bikb file path, mandatory
- fsmFile: String - (Optional) .fsm file path
- eventHandler: Code or String - (Optional) New to Arma2.
The event handler receives parameters:
- _sentenceId: the sentence as defined in the .bikb file
- _topic: TopicName registered via kbAddTopic
- _this: the person that was talked to (receiver)
- _from: the person that talked to the receiver and triggered the script
- Return Value:
- Nothing
Examples
- Example 1:
player kbAddTopic ["myTest", "myTest.bikb", "myTest.fsm", { execVM "myTest.sqf" }];
- Example 2:
player kbAddTopic ["itsGettingWarm", "weatherTalk.bikb"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Mikero
-
- .bikb extension is by convention only. It can be anything.
- There is no default extension.
- Even tho bikb's are standard class text they cannot be raPified.