BIS fnc ambientAnimGetParams: Difference between revisions
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{{Function|Comments= | |||
____________________________________________________________________________________________ | |||
| arma3 |Game name= | |||
|1.00|Game version= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Feeds params of given animset to [[BIS_fnc_ambientAnim]]. |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | input call [[BIS_fnc_ambientAnimGetParams]] |Syntax= | ||
< | |p1= input: [[String]] - Can be:<br> | ||
"STAND1"<br> | |||
"STAND2"<br> | |||
"STAND_U1"<br> | |||
"STAND_U2"<br> | |||
"STAND_U3"<br> | |||
"WATCH"<br> | |||
"WATCH2"<br> | |||
"GUARD"<br> | |||
"LISTEN_BRIEFING"<br> | |||
"LEAN_ON_TABLE"<br> | |||
"LEAN"<br> | |||
"SIT_AT_TABLE"<br> | |||
"SIT1"<br> | |||
"SIT"<br> | |||
"SIT3"<br> | |||
"SIT_U1"<br> | |||
"SIT_U2"<br> | |||
"SIT_U3"<br> | |||
"SIT_HIGH1"<br> | |||
"SIT_HIGH"<br> | |||
"SIT_LOW"<br> | |||
"SIT_LOW_U"<br> | |||
"SIT_SAD1"<br> | |||
"SIT_SAD2"<br> | |||
"KNEEL"<br> | |||
"REPAIR_VEH_PRONE"<br> | |||
"REPAIR_VEH_KNEEL"<br> | |||
"REPAIR_VEH_STAND"<br> | |||
"PRONE_INJURED_U1"<br> | |||
"PRONE_INJURED_U2"<br> | |||
"PRONE_INJURED"<br> | |||
"KNEEL_TREAT"<br> | |||
"KNEEL_TREAT2"<br> | |||
"BRIEFING"<br> | |||
"BRIEFING_POINT_LEFT"<br> | |||
"BRIEFING_POINT_RIGHT"<br> | |||
"BRIEFING_POINT_TABLE|"Parameter 1= | |||
| | <!--- | ||
|exec= spawn |= Execution | |||
---> | |||
| | | | [[Array]] - Animation parameters |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>_animParams = "KEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>|Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]] |See also= | ||
}} | }} | ||
Revision as of 14:58, 15 June 2018
Description
- Description:
- Feeds params of given animset to BIS_fnc_ambientAnim.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- input call BIS_fnc_ambientAnimGetParams
- Parameters:
- input: String - Can be:
"STAND1"
"STAND2"
"STAND_U1"
"STAND_U2"
"STAND_U3"
"WATCH"
"WATCH2"
"GUARD"
"LISTEN_BRIEFING"
"LEAN_ON_TABLE"
"LEAN"
"SIT_AT_TABLE"
"SIT1"
"SIT"
"SIT3"
"SIT_U1"
"SIT_U2"
"SIT_U3"
"SIT_HIGH1"
"SIT_HIGH"
"SIT_LOW"
"SIT_LOW_U"
"SIT_SAD1"
"SIT_SAD2"
"KNEEL"
"REPAIR_VEH_PRONE"
"REPAIR_VEH_KNEEL"
"REPAIR_VEH_STAND"
"PRONE_INJURED_U1"
"PRONE_INJURED_U2"
"PRONE_INJURED"
"KNEEL_TREAT"
"KNEEL_TREAT2"
"BRIEFING"
"BRIEFING_POINT_LEFT"
"BRIEFING_POINT_RIGHT"
"BRIEFING_POINT_TABLE - Return Value:
- Array - Animation parameters
Examples
- Example 1:
_animParams = "KEEL" call BIS_fnc_ambientAnimGetParams;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 22, 2014 - 2330
- ffur2007slx2_5
- (A3 1.26) Sorting animation state by keyword:
("KNEEL" call BIS_fnc_ambientAnimGetParams) select 0; //return: ["amovpknlmstpslowwrfldnon"…]
Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN_BRIEFING", "LEAN_ON_TABLE", "LEAN", "SIT_AT_TABLE", "KNEEL", "PRONE_INJURED", "BRIEFING" ect.