magazinesAmmoFull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Reverted edits by HazJ (talk) to last revision by killzone_kid)
Line 93: Line 93:


This is the case of WY-55 Hellcat. This function returns an empty array.
This is the case of WY-55 Hellcat. This function returns an empty array.
</dd>
</dl>
<!-- DISCONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 10, 2018 - 11:59 (UTC)</dd>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dd class="note"> Magazine type will return -1 if not currently not loaded - https://forums.bohemia.net/forums/topic/217779-magazine-type-returning-1/
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 13:05, 10 July 2018

Hover & click on the images for description

Description

Description:
Returns array of arrays of all vehicle's magazines with extended information about them. Magazine type is available for loaded magazines only, otherwise it is -1.

Output format:
[[magazine1],[magazine2],[magazine3]...[magazineN]]

Magazine format:
0: Magazine class name
1: Magazine current ammo count
2: Magazine state (true - loaded, false - not loaded)
3: Magazine type (-1 - n/a, 0 - grenade, 1 - primary weapon mag, 2 - handgun mag, 4 - secondary weapon mag, 65536 - vehicle mag)
4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding currentMuzzle
Groups:
Uncategorised

Syntax

Syntax:
magazinesAmmoFull vehicle
Parameters:
vehicle: Object - unit or vehicle.
Return Value:
Array

Examples

Example 1:
_magazinesAmmoFull = magazinesAmmoFull player; /* [ ["30Rnd_65x39_caseless_mag",30,false,-1,"Uniform"], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest"], ["16Rnd_9x21_Mag",16,false,-1,"Vest"], ["SmokeShellGreen",1,true,0,"SmokeShellGreenMuzzle"], ["Chemlight_green",1,true,0,"ChemlightGreenMuzzle"], ["HandGrenade",1,true,0,"HandGrenadeMuzzle"], ["30Rnd_65x39_caseless_mag",30,true,1,"arifle_MX_ACO_pointer_F"], ["16Rnd_9x21_Mag",16,true,2,"hgun_P07_F"] ] */
Example 2:
_magazinesAmmoFull = magazinesAmmoFull Mi_48; /* [ ["250Rnd_30mm_APDS_shells",250,false,-1,""], ["250Rnd_30mm_HE_shells",250,true,65536,"gatling_30mm"], ["8Rnd_LG_scalpel",8,true,65536,"missiles_SCALPEL"], ["38Rnd_80mm_rockets",38,true,65536,"rockets_Skyfire"] ] */

Additional Information

See also:
magazinesAmmomagazinesAmmoCargomagazinesDetailmagazinesmagazinesTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 20, 2014 - 14:40 (UTC)
Actium
When used on vehicles this will only return all magazines associated with a single turretPath (which one depends on the actual armament of the vehicle, usually the first armed turretPath or alternatively turretPath [-1]).
If you want to get all turrets' magazines, use allTurrets and magazinesTurret. --Actium (talk) 15:40, 20 December 2014 (CET)
Posted on February 10, 2015 - 04:40 (UTC)
Pierre MGI
As Actium said, this function seems to extract data from: configfile >> "CfgVehicles" >> _the_vehicle_you_want >> "Turrets" >> "MainTurret">> "magazines". Some vehicles return an empty field {} because magazines are in straight in: configfile >> "CfgVehicles" >> _the_vehicle_you_want >> "magazines" (often dedicated to flares only). This is the case of WY-55 Hellcat. This function returns an empty array.