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Returns array of arrays of all vehicle's magazines with extended information about them.
This command does not return empty magazines from containers, only from the weapon. Use magazinesAmmoCargo instead.


magazinesAmmoFull vehicle
vehicle: Object - unit or vehicle
Return Value:
Array of Arrays in format:
  • String: magazine class name
  • Number: magazine ammo count
  • Boolean: is magazine loaded
  • Number: magazine type:
    • -1 = n/a (default if magazine is not loaded)
    • 0 - grenade
    • 1 - primary weapon mag
    • 2 - handgun mag
    • 4 - secondary weapon mag
    • 4096 - binocular weapon mag
    • 65536 - vehicle mag
  • String: magazine location: "Vest", "Uniform", "Backpack", "" or currentMuzzle if the magazine is loaded

Alternative Syntax

magazinesAmmoFull [vehicle, includeEmpty] Since Arma 3 v1.99.146475
vehicle: Object - unit or vehicle
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
Return Value:
same as Primary Syntax


Example 1:
_magazinesAmmoFull = magazinesAmmoFull player; /* [ ["30Rnd_65x39_caseless_mag",30,false,-1,"Uniform"], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest"], ["16Rnd_9x21_Mag",16,false,-1,"Vest"], ["SmokeShellGreen",1,true,0,"SmokeShellGreenMuzzle"], ["Chemlight_green",1,true,0,"ChemlightGreenMuzzle"], ["HandGrenade",1,true,0,"HandGrenadeMuzzle"], ["30Rnd_65x39_caseless_mag",30,true,1,"arifle_MX_ACO_pointer_F"], ["16Rnd_9x21_Mag",16,true,2,"hgun_P07_F"] ] */
Example 2:
_magazinesAmmoFull = magazinesAmmoFull Mi_48; /* [ ["250Rnd_30mm_APDS_shells",250,false,-1,""], ["250Rnd_30mm_HE_shells",250,true,65536,"gatling_30mm"], ["8Rnd_LG_scalpel",8,true,65536,"missiles_SCALPEL"], ["38Rnd_80mm_rockets",38,true,65536,"rockets_Skyfire"] ] */

Additional Information

See also:
Unit InventoryVehicle Inventory


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Posted on December 20, 2014 - 14:40 (UTC)
When used on vehicles this will only return all magazines associated with a single turretPath (which one depends on the actual armament of the vehicle, usually the first armed turretPath or alternatively turretPath [-1]).
If you want to get all turrets' magazines, use allTurrets and magazinesTurret. --Actium (talk) 15:40, 20 December 2014 (CET)
Posted on February 10, 2015 - 04:40 (UTC)
Pierre MGI
As Actium said, this function seems to extract data from: configfile >> "CfgVehicles" >> _the_vehicle_you_want >> "Turrets" >> "MainTurret">> "magazines". Some vehicles return an empty field {} because magazines are in straight in: configfile >> "CfgVehicles" >> _the_vehicle_you_want >> "magazines" (often dedicated to flares only). This is the case of WY-55 Hellcat. This function returns an empty array.
Posted on April 5, 2019 - 22:28 (UTC)
This command does not include magazines loaded into weapons stored inside player's backpack (or every other container).