From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description


Returns array of arrays of all unit's or vehicle's magazines with extended information about them. The magazines returned are for primary gunner. If you need magazines for all turrets, see magazinesAllTurrets.
This command does not return empty magazines from containers, only from the weapon. Use magazinesAmmoCargo instead.
Unit InventoryVehicle Inventory


magazinesAmmoFull entity
entity: Object - unit or vehicle
Return Value:
Array of Arrays in format:
  • String: magazine class name
  • Number: magazine ammo count
  • Boolean: is magazine loaded
  • Number: magazine type:
    • -1 = n/a (default if magazine is not loaded)
    • 0 - grenade
    • 1 - primary weapon mag
    • 2 - handgun mag
    • 4 - secondary weapon mag
    • 4096 - binocular weapon mag
    • 65536 - vehicle mag
  • String: magazine location: "Vest", "Uniform", "Backpack", "" or currentMuzzle if the magazine is loaded
  • Arma 3 logo black.png2.08 Number: magazine id, starts with 10000000; use toFixed 0; to see this number in a human readable format
  • Arma 3 logo black.png2.08 Number: magazine creator

Alternative Syntax

magazinesAmmoFull [vehicle, includeEmpty]
vehicle: Object - unit or vehicle
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
Return Value:
same as Primary Syntax


Example 1:
toFixed 0; magazinesAmmoFull player; /* [ ["30Rnd_65x39_caseless_mag",30,false,-1,"Uniform",10000003,0], ["Chemlight_green",1,true,0,"ChemlightGreenMuzzle",10000016,0], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest",10000008,0], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest",10000009,0], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest",10000010,0], ["HandGrenade",1,true,0,"HandGrenadeMuzzle",10000018,0], ["HandGrenade",1,false,-1,"Vest",10000019,0], ["30Rnd_65x39_caseless_mag",30,true,1,"arifle_MX_ACO_pointer_F",10000001,0], ["16Rnd_9x21_Mag",16,true,2,"hgun_P07_F",10000011,0] ] */
Example 2:
toFixed 0; magazinesAmmoFull Mi_48; /* [ ["250Rnd_30mm_HE_shells_Tracer_Green",250,true,65536,"HE",10000043,0], ["250Rnd_30mm_APDS_shells_Tracer_Green",250,true,65536,"AP",10000044,0], ["Laserbatteries",1,true,65536,"Laserdesignator_mounted",10000045,0], ["PylonRack_4Rnd_LG_scalpel",4,false,-1,"",10000049,0], ["PylonRack_19Rnd_Rocket_Skyfire",19,false,-1,"",10000051,0], ["PylonRack_19Rnd_Rocket_Skyfire",19,false,-1,"",10000052,0], ["PylonRack_4Rnd_LG_scalpel",4,false,-1,"",10000053,0] ] */

Additional Information

See also:
magazinesAmmo magazinesAmmoCargo magazinesDetail magazines magazinesTurret


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Actium - c
Posted on Dec 20, 2014 - 14:40 (UTC)
When used on vehicles this will only return all magazines associated with a single turretPath (which one depends on the actual armament of the vehicle, usually the first armed turretPath or alternatively turretPath [-1]).
If you want to get all turrets' magazines, use allTurrets and magazinesTurret.
Pierre MGI - c
Posted on Feb 10, 2015 - 04:40 (UTC)
As Actium said, this function seems to extract data from:
configFile >> "CfgVehicles" >> _the_vehicle_you_want >> "Turrets" >> "MainTurret">> "magazines"
Some vehicles return an empty field {} because magazines are in straight in:
configFile >> "CfgVehicles" >> _the_vehicle_you_want >> "magazines" // often dedicated to flares only
This is the case of WY-55 Hellcat. This function returns an empty array.