playMusic: Difference between revisions

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(see also)
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};</code> |= Example 3
};</code> |= Example 3


| [[playSound]], [[say]], [[createSoundSource]], [[addMusicEventHandler]] |= See also
| [[getMusicPlayedTime]], [[playSound]], [[say]], [[createSoundSource]], [[addMusicEventHandler]] |= See also


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Revision as of 14:41, 2 August 2018

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Description

Description:
Plays music defined in Description.ext#CfgMusic or config.cpp. To stop the music execute playMusic "" or give the start time which is beyond the music duration playMusic ["SomeMusic", 1000];

For Arma 3 music, see Arma 3 CfgMusic. Since Arma 3 v1.67 one can use Jukebox Utility to preview in-game music.
Groups:
Uncategorised

Syntax

Syntax:
playMusic name
Parameters:
name : String - music class
Return Value:
Nothing

Alternative Syntax

Syntax:
playMusic [name, start]
Parameters:
[name, start]: Array
name: String - music class
start: Number - start from (seconds). Could be negative.
Return Value:
Nothing

Examples

Example 1:
playMusic "RadioAmbient1";
Example 2:
playMusic ["RadioAmbient3", 3]; //start from 00:00:03
Example 3:
Play from 00:00:01 to 00:00:050 = [] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };

Additional Information

See also:
getMusicPlayedTimeplaySoundsaycreateSoundSourceaddMusicEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Crowe
You can get all Music Types from Arma:_cfgMusic http://community.bistudio.com/wiki/Arma_2:_Music#top

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