setPilotLight: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on September 28, 2018 - 04:03 (UTC)</dd> | |||
<dt class="note">[[User:HazJ|HazJ]]</dt> | |||
<dd class="note"> | |||
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | |||
<code>{{codecomment|// Workaround}} | |||
this [[setPilotLight]] true; this [[setCollisionLight]] true; 0 [[=]] [this] [[spawn]] {[[sleep]] 0.001; (_this [[select]] 0) [[enableSimulation]] false;}; | |||
</code> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 05:03, 28 September 2018
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround this setPilotLight true; this setCollisionLight true; 0 = [this] spawn {sleep 0.001; (_this select 0) enableSimulation false;};