setPilotLight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 50: Line 50:
<dd class="note">
<dd class="note">
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
<code>{{codecomment|// Workaround}}
<code>{{codecomment|// Workaround - Put in object init field}}
this [[setPilotLight]] true; this [[setCollisionLight]] true; 0 [[=]] [this] [[spawn]] {[[sleep]] 0.001; (_this [[select]] 0) [[enableSimulation]] false;};
this [[setPilotLight]] true; this [[setCollisionLight]] true; 0 [[=]] [this] [[spawn]] {[[sleep]] 0.001; (_this [[select]] 0) [[enableSimulation]] false;};
</code>
</code>

Revision as of 05:04, 28 September 2018

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
Groups:
Uncategorised

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOnisCollisionLightOnsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; 0 = [this] spawn {sleep 0.001; (_this select 0) enableSimulation false;};