BIS fnc locations: Difference between revisions
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| [type(s),area,''debug''] call '''BIS_fnc_locations''' |= | | [type(s),area,''debug''] call '''BIS_fnc_locations''' |= | ||
|p1= type(s): [[String]] or [[Array]] of strings |= | |p1= type(s): [[String]] or [[Array]] of strings |PARAMETER1= | ||
|p2= area: [[Array]] in format [center,distance] |= | |p2= area: [[Array]] in format [center,distance] |PARAMETER2= | ||
|p3= debug: ''(Optional)'': [[Boolean]]|= | |p3= debug: ''(Optional)'': [[Boolean]]|PARAMETER3= | ||
| [[Array]] - List of registered locations<br /><br /> |= | | [[Array]] - List of registered locations<br /><br /> |RETURNVALUE= | ||
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|x1= <code>["CityCenter",<nowiki>[</nowiki>[[position]] [[player]],1000]] call bis_fnc_locations;</code>|= | |x1= <code>["CityCenter",<nowiki>[</nowiki>[[position]] [[player]],1000]] call bis_fnc_locations;</code>|EXAMPLE1= | ||
|x2= <code><nowiki>[[</nowiki>"acityc_dolina"<nowiki>]]</nowiki> call bis_fnc_locations;</code>|= | |x2= <code><nowiki>[[</nowiki>"acityc_dolina"<nowiki>]]</nowiki> call bis_fnc_locations;</code>|EXAMPLE2= | ||
|x3= <code><nowiki>[[</nowiki>myLocation1,myLocation2],[],true] call bis_fnc_locations;</code>|= | |x3= <code><nowiki>[[</nowiki>myLocation1,myLocation2],[],true] call bis_fnc_locations;</code>|EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Functions Library]] |= | | [[Functions Library]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
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Revision as of 10:29, 7 April 2019
Description
- Description:
- Creates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2).
Upon registering, function will set following variables into location logic's variable space:
- "class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>)
- "name" - name of location from config or setName command. If none is defined, class is used
- "type" - config type
- "neighbors" - config defined neighbor locations
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [type(s),area,debug] call BIS_fnc_locations
- Parameters:
- type(s): String or Array of strings
- area: Array in format [center,distance]
- debug: (Optional): Boolean
- Return Value:
- Array - List of registered locations
Alternative Syntax
- Syntax:
- [objects] call BIS_fnc_locations
- Parameters:
- objects: Array of Objects or Locations - list of specific locations to be registered
- Return Value:
- Array - List of registered locations
Examples
- Example 1:
["CityCenter",[position player,1000]] call bis_fnc_locations;
- Example 2:
[["acityc_dolina"]] call bis_fnc_locations;
- Example 3:
[[myLocation1,myLocation2],[],true] call bis_fnc_locations;
Additional Information
- See also:
- Functions Library
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 31, 2009 - 15:15
- Str
- You can also use "" call bis_fnc_locations for quick debug of all locations on landscape