is3DENMultiplayer: Difference between revisions
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Killzone Kid (talk | contribs) (docs updated) |
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| '''is3DENMultiplayer''' |= Syntax | | '''is3DENMultiplayer''' |= Syntax | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[if]] [[is3DENMultiplayer]] [[then]] {[[systemChat]] "Your hosting a test server!"};</code>|= | |x1= <code>[[if]] [[is3DENMultiplayer]] [[then]] {[[systemChat]] "Your hosting a test server!"};</code>|EXAMPLE1= | ||
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[[set3DENLinesVisible]] | [[set3DENLinesVisible]] | ||
[[set3DENObjectType]] | [[set3DENObjectType]] | ||
|= | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
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}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- Returns true if the Eden Editor is in multiplayer mode. Returns true in the following cases:
- Multiplayer Preview launched directly from 3DEN - true in preview and only for the creator
- MP mission is chosen for editing when creating a server: Multiplayer - Server Browser - Host Server. When 3D EDITOR button is clicked for selected mission and 3DEN is launched, command returns true within the editor environment. (see also is3DEN)
- Groups:
- Uncategorised
Syntax
- Syntax:
- is3DENMultiplayer
- Return Value:
- Boolean
Examples
- Example 1:
if is3DENMultiplayer then {systemChat "Your hosting a test server!"};
Additional Information
- See also:
- get3DENMouseOver add3DENConnection add3DENEventHandler all3DENEntities collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes