BIS fnc call: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| [params, code] [[call]] '''BIS_fnc_call'''; |SYNTAX=
| [params, code] [[call]] '''BIS_fnc_call'''; |SYNTAX=


|p1= '''params''': [[Anything]] - function arguments |= Parameter 1
|p1= '''params''': [[Anything]] - function arguments |PARAMETER1=
|p2= '''code''': [[Code]] - function code |= Parameter 2
|p2= '''code''': [[Code]] - function code |PARAMETER2=


| [[Anything]] |RETURNVALUE=
| [[Anything]] |RETURNVALUE=
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|x1= Show a message for the current player.
|x1= Show a message for the current player.
<code><nowiki>[</nowiki>["Hello"], {[[hint]] ([[_this]] [[select]] 0);}] [[call]] [[BIS_fnc_call]];</code> |= Example 1
<code><nowiki>[</nowiki>["Hello"], {[[hint]] ([[_this]] [[select]] 0);}] [[call]] [[BIS_fnc_call]];</code> |EXAMPLE1=
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|x2= Show a message to all connected players.
|x2= Show a message to all connected players.
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] ([[_this]] [[select]] 0);}], "[[BIS_fnc_call]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code> |= Example 2
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] ([[_this]] [[select]] 0);}], "[[BIS_fnc_call]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code> |EXAMPLE2=
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|x3= Alternative syntax
|x3= Alternative syntax
<code>{[[hint]] "Hello";} [[call]] [[BIS_fnc_call]];</code> |= Example 3
<code>{[[hint]] "Hello";} [[call]] [[BIS_fnc_call]];</code> |EXAMPLE3=
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Revision as of 14:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Execute given code with or without parameter.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[params, code] call BIS_fnc_call;
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Anything

Alternative Syntax

Syntax:
code call BIS_fnc_call;
Parameters:
code: Code
Return Value:
Anything

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] call BIS_fnc_call;
Example 2:
Show a message to all connected players. [[["Hello"], {hint (_this select 0);}], "BIS_fnc_call", true, false, false] call BIS_fnc_MP;
Example 3:
Alternative syntax {hint "Hello";} call BIS_fnc_call;

Additional Information

See also:
BIS_fnc_spawnBIS_fnc_execVMBIS_fnc_execFSMBIS_fnc_execRemote

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on November 30, 2014 - 02:22 (UTC)
Strangepete
As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for BIS_fnc_spawn. Both functions use call to execute the code.