getCompatiblePylonMagazines: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
Killzone Kid (talk | contribs) mNo edit summary |
||
Line 61: | Line 61: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[Arma 3 Vehicle Loadouts]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[ | |[[Arma 3 Vehicle Loadouts]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]] |SEEALSO= | ||
}} | }} |
Revision as of 19:45, 15 April 2019
Description
- Description:
- Get array of compatible pylon magazines
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getCompatiblePylonMagazines pylon
- Parameters:
- vehicle: Object - aircraft object
- pylon: Number - pylon id or String - pylon class name from TransportPylonsComponent >> pylons class (see Example 4). 0 or "" to return all compatible magazines from all pylons
- Return Value:
- Array
Alternative Syntax
- Syntax:
- vehicleClass getCompatiblePylonMagazines pylon
- Parameters:
- vehicleClass: String - aircraft config class
- pylon: Number - pylon id or String - pylon class name from TransportPylonsComponent >> pylons class (see Example 4). 0 or "" to return all compatible magazines from all pylons
- Return Value:
- Array
Examples
- Example 1:
vehicle player getCompatiblePylonMagazines 0; // returns array of arrays containing all compatible magazines
- Example 2:
"Plane_Fighter_01_Base_F" getCompatiblePylonMagazines 3; // returns array of compatible magazines for the 3rd pylon
- Example 3:
jet1 getCompatiblePylonMagazines "pylon1"; // returns array of compatible magazines for the 1st pylon
- Example 4:
- Get all pylon names for "Plane_Fighter_01_Base_F"
private _allPylons = "true" configClasses ( configFile >> "CfgVehicles" >> "Plane_Fighter_01_Base_F" >> "Components" >> "TransportPylonsComponent" >> "pylons" ) apply {configName _x}; hint str _allPylons; /* return: [ "pylon1", "pylon2", "pylon3", "pylon4", "pylonBayRight1", "pylonBayLeft1", "pylonBayCenter1", "pylonBayCenter2", "pylonBayCenter3", "pylonBayCenter4", "pylonBayCenter5", "pylonBayCenter6" ]*/
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note