getResolution: Difference between revisions

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| [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]] |See also=
| [[getObjectFOV]], [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]] |See also=
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Revision as of 18:30, 2 August 2019

Hover & click on the images for description

Description

Description:
Returns an array containing all information about current client screen resolution in format:
[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
Where:
  • screenW Number: width of the screen in pixels
  • screenH Number: height of the screen in pixels
  • viewPortW Number: width of the 4:3 view port in pixels
  • viewPortH Number: height of the 4:3 view port in pixels
  • aspectRatio Number: screen aspect ratio
  • uiScale Number: the scale of the UI, which affects view port size, is currently (Arma 3):
       0.47 - Very Small
       0.55 - Small
       0.7 - Normal
       0.85 - Large
       1 - Very Large
  • fovTop Number: vertical FOV in radians, the same as fovTop value from the user profile (Since Arma 3 v1.94.145947)
  • fovLeft Number: horizontal FOV in radians, the same asfovLeft value from the user profile (Since Arma 3 v1.94.145947)
  • tripleHead Boolean: true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (Since Arma 3 v1.94.145947)

Template:Feature Arma3
The engine default value for fovTop is 0.75 in case it is needed to calculate difference with custom FOV
The aspectRatio is calculated as fovLeft / fovTop and should be the same as screenW / screenH for undistorted image if the FOV is custom. Some of the common values:
  • 16/9 = 1.777777(…)
  • 16/10 = 1.6
  • 5/4 = 1.25
  • 4/3 = 1.333333(…)
  • triple screen 16/9 = 5.333333(…)
Groups:
Uncategorised

Syntax

Syntax:
getResolution
Return Value:
Array - see the description

Examples

Example 1:
_res = getResolution; // a 16/9 single monitor setup [ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
Example 2:
_res = getResolution; // dedicated server [ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
Example 3:
_res = getResolution; // a triple 16/9 monitor setup [ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
Example 4:
Since Arma 3 v1.94.145947:_res = getResolution; // 16/9 monitor setup [ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]

Additional Information

See also:
getObjectFOVworldToScreenscreenToWorldsafeZoneXsafeZoneYsafeZoneWsafeZoneH

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 05:38, 20 December 2010
tom_48_97
This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.

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