getResolution: Difference between revisions
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| [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]] |See also= | | [[getObjectFOV]], [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]] |See also= | ||
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Revision as of 18:30, 2 August 2019
Description
- Description:
- Returns an array containing all information about current client screen resolution in format:
[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
Where:- screenW Number: width of the screen in pixels
- screenH Number: height of the screen in pixels
- viewPortW Number: width of the 4:3 view port in pixels
- viewPortH Number: height of the 4:3 view port in pixels
- aspectRatio Number: screen aspect ratio
- uiScale Number: the scale of the UI, which affects view port size, is currently (Arma 3):
0.55 - Small
0.7 - Normal
0.85 - Large
1 - Very Large
- fovTop Number: vertical FOV in radians, the same as fovTop value from the user profile (Since Arma 3 v1.94.145947)
- fovLeft Number: horizontal FOV in radians, the same asfovLeft value from the user profile (Since Arma 3 v1.94.145947)
- tripleHead Boolean: true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (Since Arma 3 v1.94.145947)
- Groups:
- Uncategorised
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - see the description
Examples
- Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
- Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
- Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
- Example 4:
- Since Arma 3 v1.94.145947:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3