BIS fnc setHeight: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=")
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{{note|Alternative Syntax uses {{Inline code|[[this]]}} and {{Inline code|[[position]] [[this]]}}; this shortened syntax is to be used in init fields.}} |= Alternative Syntax
{{note|Alternative Syntax uses {{Inline code|[[this]]}} and {{Inline code|[[position]] [[this]]}}; this shortened syntax is to be used in init fields.}} |= Alternative Syntax


|p21= height: [[Number]] - (Optional, default 0) height to set |PARAMETER1=
|p21= height: [[Number]] - (Optional, default 0) height to set |PARAMETER21=


|p22= mode: [[String]] - (Optional, default "ROADWAY") can be:
|p22= mode: [[String]] - (Optional, default "ROADWAY") can be:

Revision as of 01:49, 3 September 2019


Hover & click on the images for description

Description

Description:
Set an object height.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, height, position, mode] call BIS_fnc_setHeight
Parameters:
target: Object - affected object
height: Number - (Optional, default 0) height to set
position: Position - (Optional, default position target) position to place the target with calculated height
mode: String - (Optional, default "ROADWAY") can be:
Return Value:
Boolean - true when done

Alternative Syntax

Syntax:
[height, mode] call BIS_fnc_setHeight Template:note
Parameters:
height: Number - (Optional, default 0) height to set
mode: String - (Optional, default "ROADWAY") can be:
Return Value:
Boolean - true when done

Examples

Example 1:
// will place player's vehicle on "myHeightMarker", 50m above terrain [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"]]] call BIS_fnc_setHeight;
Example 2:
// will set the this object 50m above sea level at its position // use where this has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight;

Additional Information

See also:
setPossetPosASLsetPosATL

Notes

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Notes

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