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Lou Montana (talk | contribs) m (Fix example, shouldn't edit late) |
Lou Montana (talk | contribs) m (…Fix the fix) |
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|x8= <code>[[private]] _onFoot = _unit [[in]] _unit; | |x8= <code>[[private]] _onFoot = _unit [[in]] _unit; | ||
{{cc|[[vehicle]] _unit == _unit works}} | {{cc|[[vehicle]] _unit {{=}}{{=}} _unit works}} | ||
{{cc|[[isNull]] [[objectParent]] _unit is even faster}}</code> |Example8= | {{cc|[[isNull]] [[objectParent]] _unit is even faster}}</code> |Example8= | ||
Revision as of 22:19, 8 October 2019
Description
- Description:
- Checks whether value is in array, unit is in vehicle, position is inside location or string is part of other string.
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- value in array
- Parameters:
- value: Anything - any value (cannot match Array before Arma 3)
- array: Array - array of values
- Return Value:
- Boolean
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - entity person
- vehicle: Object - entity vehicle
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location (Since Arma 3)
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Syntax 4
- Syntax:
- needle in haystack (Since Arma 3 v1.95.146032)
- Parameters:
- needle: String - string to search for
- haystack: String - string to search in
- Return Value:
- Boolean
Examples
- Example 1:
1 in [0, 1, 2]; // true
- Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before findIf { if (_x == "aaa") exitWith {1} } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance // only option available in OFP
- Example 3:
- Arma 3:
[1,2,3] in [[1,2,3], [4,5,6]]; // true
- Example 4:
_isInCar = player in car;
- Example 5:
_isInside = [1000,2000,0] in myLocation;
- Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false
- Example 7:
private _boarded = player in _groupVehicle;
- Example 8:
private _onFoot = _unit in _unit; // vehicle _unit == _unit works // isNull objectParent _unit is even faster
Additional Information
- See also:
- inPolygoninAreasetresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 8, 2019 - 21:08 (UTC)
- Lou Montana
- From a description note:
<unit> in <vehicle> literally does this: vehicle <unit> == <vehicle>. If <vehicle> is the same as <unit> the expression will return true for when the <unit> is on foot and false for when <unit> is in vehicle (see example 7 & 8).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Arma 3: New Scripting Commands List
- Command Group: Locations