switchLight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Fix description and MP effects) |
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|1.00|Game version= | |1.00|Game version= | ||
|eff= local |MP Effects= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Controls whether a lamp is lit or not. | | Controls whether a lamp is lit or not. | ||
{{Feature arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | |||
since {{arma3}} v1.92 this command was extended to work with street lights.}} |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| lamp | | lamp [[switchLight]] mode |SYNTAX= | ||
|p1= lamp: [[Object]] |PARAMETER1= | |p1= lamp: [[Object]] |PARAMETER1= | ||
|p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" ( | |p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default) |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>([[object]] 12345) [[switchLight]] "OFF";</code>|= | |||
|x2 = <code>[[nearestObject]] <nowiki>[</nowiki>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>|= | |x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>|EXAMPLE1= | ||
|x3 = <code>[[cursorObject]] [[switchLight]] "ON";</code>|= | |||
|x2= <code>[[nearestObject]] <nowiki>[</nowiki>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>|EXAMPLE2= | |||
|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> |EXAMPLE3= | |||
| [[lightIsOn]] |SEEALSO= | | [[lightIsOn]] |SEEALSO= | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on September 16, 2013 | <dd class="notedate">Posted on September 16, 2013 | ||
<dt class="note"> | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | ||
<dd class="note"> | <dd class="note"> | ||
''Before {{arma3}} v1.92'' use [[setHit]] instead: | |||
<code>_lamp = [[nearestObject]] <nowiki>[</nowiki>[[player]], "Lamps_base_F"]; | <code>_lamp = [[nearestObject]] <nowiki>[</nowiki>[[player]], "Lamps_base_F"]; | ||
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; | _lamp [[setHit]] ["light_1_hitpoint", 0.97]; {{cc|off}} | ||
_lamp [[setHit]] ["light_1_hitpoint", 0]; | _lamp [[setHit]] ["light_1_hitpoint", 0]; {{cc|on}}</code> | ||
Switch all lights off in the 500 radius of player: | Switch all lights off in the 500 radius of player: | ||
<code>{ | <code>[[private]] _lamps = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; | ||
[[for]] "_i" [[from]] 0 [[to]] [[count]] [[getAllHitPointsDamage]] _x - 1 [[do]] | |||
{ | |||
[[for]] "_i" [[from]] 0 [[to]] [[count]] [[getAllHitPointsDamage]] _x -1 [[do]] | |||
{ | { | ||
_x [[setHitIndex]] [_i, 0.97]; | _x [[setHitIndex]] [_i, 0.97]; | ||
}; | }; | ||
} | } [[forEach]] _lamps;</code> | ||
[[forEach]] | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] |
Revision as of 21:18, 9 October 2019
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Uncategorised
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
(object 12345) switchLight "OFF";
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
- Example 3:
cursorObject switchLight "ON";
Additional Information
- See also:
- lightIsOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation