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| Returns an array containing all information about current client screen resolution in format:<br> | | Returns an array containing all information about current client screen resolution in format:<br> | ||
<tt>[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]</tt> | <tt>[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]</tt><br> | ||
<br>Where: | Where: | ||
* <tt>screenW</tt> [[Number]] | * <tt>screenW</tt>: [[Number]] - width of the screen in pixels | ||
* <tt>screenH</tt> [[Number]] | * <tt>screenH</tt>: [[Number]] - height of the screen in pixels | ||
* <tt>viewPortW</tt> [[Number]] | * <tt>viewPortW</tt>: [[Number]] - width of the '''4:3''' view port in pixels | ||
* <tt>viewPortH</tt> [[Number]] | * <tt>viewPortH</tt>: [[Number]] - height of the '''4:3''' view port in pixels | ||
* <tt>aspectRatio</tt> [[Number]] | * <tt>aspectRatio</tt>: [[Number]] - screen aspect ratio | ||
* <tt>uiScale</tt> [[Number]] | * <tt>uiScale</tt>: [[Number]] - the scale of the UI, which affects view port size: | ||
: {{{!}} class{{=}}"bikitable" style{{=}}"margin-top: -0.5em" | |||
{{!}}+ Arma 3 | |||
! Very Small !! Small !! Normal !! Large !! Very Large | |||
{{!}}- | |||
{{!}} 0.47 {{!}}{{!}} 0.55 {{!}}{{!}} 0.7 {{!}}{{!}} 0.85 {{!}}{{!}} 1 | |||
* <tt>fovTop</tt> [[Number]] | {{!}}} | ||
* <tt>fovLeft</tt> [[Number]] | * <tt>fovTop</tt>: [[Number]] - vertical FOV in [[rad | radians]], the same as <tt>fovTop</tt> value from the user profile ({{since|arma3|1.94.145947}}) | ||
* <tt>tripleHead</tt> [[Boolean]] | * <tt>fovLeft</tt>: [[Number]] - horizontal FOV in [[rad | radians]], the same as<tt>fovLeft</tt> value from the user profile ({{since|arma3|1.94.145947}}) | ||
{{Feature Arma3|'''Render resolution''' is not returned by this command.<br> | * <tt>tripleHead</tt>: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) ({{since|arma3|1.94.145947}}) | ||
{{Feature Arma3 | '''Render resolution''' is not returned by this command.<br> | |||
A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | ||
{{Important | The engine default value for <tt>fovTop</tt> is | {{Important | The engine default value for <tt>fovTop</tt> is '''0.75''' in case it is needed to calculate difference with custom FOV.}} | ||
{{Informative| The <tt>aspectRatio</tt> is calculated as <tt>fovLeft / fovTop</tt> and should be the same as <tt>screenW / screenH</tt> for undistorted image if the FOV is custom. Some of the common values: | {{Informative | The <tt>aspectRatio</tt> is calculated as <tt>fovLeft / fovTop</tt> and should be the same as <tt>screenW / screenH</tt> for undistorted image if the FOV is custom. Some of the common values: | ||
{{{!}} class{{=}}"bikitable" | |||
! 16/9 !! 16/10 !! 5/4 !! 4/3 !! 16/9 triple screen | |||
{{!}}- | |||
{{!}} 1.777777(…) {{!}}{{!}} 1.6 {{!}}{{!}} 1.25 {{!}}{{!}} 1.333333(…) {{!}}{{!}} 5.333333(…) | |||
{{!}}} | |||
|Description= | }} |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 41: | Line 43: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_res = [[getResolution]]; {{ | |x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code> | ||
<code>[ | <code>[ | ||
1360, {{ | 1360, {{cc|width}} | ||
768, {{ | 768, {{cc|height}} | ||
867, {{ | 867, {{cc|2D viewport width}} | ||
653, {{ | 653, {{cc|2D viewport height}} | ||
1.77778, {{ | 1.77778, {{cc|aspect ratio}} | ||
0.85 {{ | 0.85 {{cc|UI scale}} | ||
]</code> |Example 1= | ]</code> |Example 1= | ||
|x2= <code>_res = [[getResolution]]; {{ | |x2= <code>_res = [[getResolution]]; {{cc|dedicated server}}</code> | ||
<code>[ | <code>[ | ||
160, {{ | 160, {{cc|width}} | ||
120, {{ | 120, {{cc|height}} | ||
136, {{ | 136, {{cc|2D viewport width}} | ||
102, {{ | 102, {{cc|2D viewport height}} | ||
1.33333, {{ | 1.33333, {{cc|aspect ratio}} | ||
0.85 {{ | 0.85 {{cc|UI scale}} | ||
]</code> |Example 2= | ]</code> |Example 2= | ||
|x3= <code>_res = [[getResolution]]; {{ | |x3= <code>_res = [[getResolution]]; {{cc|a triple 16/9 monitor setup}}</code> | ||
<code>[ | <code>[ | ||
5760, {{ | 5760, {{cc|width}} | ||
1080, {{ | 1080, {{cc|height}} | ||
792, {{ | 792, {{cc|2D viewport width}} | ||
594, {{ | 594, {{cc|2D viewport height}} | ||
5.33333, {{ | 5.33333, {{cc|aspect ratio}} | ||
0.55 {{ | 0.55 {{cc|UI scale}} | ||
]</code> |Example 3= | ]</code> |Example 3= | ||
|x4= | |x4= {{since|arma3|1.94.145947}}:<code>_res = [[getResolution]]; {{cc|16/9 monitor setup}}</code> | ||
<code>[ | <code>[ | ||
1920, {{ | 1920, {{cc|width}} | ||
1080, {{ | 1080, {{cc|height}} | ||
792, {{ | 792, {{cc|2D viewport width}} | ||
594, {{ | 594, {{cc|2D viewport height}} | ||
1.77778, {{ | 1.77778, {{cc|aspect ratio}} | ||
0.55, {{ | 0.55, {{cc|UI scale}} | ||
0.75, {{ | 0.75, {{cc|fovTop}} | ||
1.33333, {{ | 1.33333, {{cc|fovLeft}} | ||
false {{ | false {{cc|tripleHead}} | ||
]</code> |Example 4= | ]</code> |Example 4= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 99: | Line 101: | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 23:55, 1 November 2019
Description
- Description:
- Returns an array containing all information about current client screen resolution in format:
[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
Where:- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3 Very Small Small Normal Large Very Large 0.47 0.55 0.7 0.85 1
- fovTop: Number - vertical FOV in radians, the same as fovTop value from the user profile (Template:since)
- fovLeft: Number - horizontal FOV in radians, the same asfovLeft value from the user profile (Template:since)
- tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (Template:since)
- Groups:
- Uncategorised
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - see the description
Examples
- Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
- Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
- Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
- Example 4:
- Template:since:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.