BIS fnc moduleLightning: Difference between revisions
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{{Function | |||
|game1= arma3 | |||
| | |version1= 1.16 | ||
| | <!--|serverExec= server--> | ||
| | <!--|arg= local--> | ||
<!--|eff= local--> | |||
|descr= Zeus lightning strike. | |||
|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]] | |||
|p1= target: [[Object]] - Where the lightning bolt hits. | |||
| | |p2= nil: [[Nothing]] - Not used | ||
| | |p3= activate: [[Boolean]] - [[True]] to activate, [[false]] does nothing | ||
| | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[addAction]] | |x1= <code>[[player]] [[addAction]] | ||
Line 43: | Line 36: | ||
"", | "", | ||
"![[isNull]] [[cursorTarget]]" | "![[isNull]] [[cursorTarget]]" | ||
];</code> | ];</code> | ||
|x2= <code>[] [[spawn]]//Who gets hit first? ;) | |x2= <code>[] [[spawn]]//Who gets hit first? ;) | ||
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};</code> | };</code> | ||
| | | |exec= call | ||
|seealso= | |||
}} | }} | ||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 11:27, 9 February 2020
Description
- Description:
- Zeus lightning strike.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, nil, activate] call BIS_fnc_moduleLightning
- Parameters:
- target: Object - Where the lightning bolt hits.
- nil: Nothing - Not used
- activate: Boolean - True to activate, false does nothing
- Return Value:
- Nothing
Examples
- Example 1:
player addAction [ "Eat that!", { [cursorTarget,nil,true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
- Example 2:
[] spawn//Who gets hit first? ;) { { [_x,nil,true] spawn BIS_fnc_moduleLightning; sleep random 5; } forEach (allMissionObjects "" call BIS_fnc_arrayShuffle); };
Additional Information
- See also:
- See also needed
Notes
-
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