setAmmo: Difference between revisions

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|x1= Set player's handgun magazine ammo count to 10 rounds:
|x1= Set player's handgun magazine ammo count to 10 rounds:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[handgunWeapon]] [[player]], 10];</code>|EXAMPLE1=
<code>[[player]] [[setAmmo]] [<nowiki/>[[handgunWeapon]] [[player]], 10];</code>|EXAMPLE1=
|x2= Set player's current weapon magazine ammo count to 1 round:
|x2= Set player's current weapon magazine ammo count to 1 round:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 1];</code>|EXAMPLE2=
<code>[[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[player]], 1];</code>|EXAMPLE2=
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];
[[vehicle]] [[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[vehicle]] [[player]], 5];
} [[else]] {
} [[else]] {
[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work";
[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work";
};</code>|EXAMPLE3=
};</code>|EXAMPLE3=
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
<code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
</code>|EXAMPLE4=
</code>|EXAMPLE4=
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Revision as of 11:31, 19 March 2020

Hover & click on the images for description

Description

Description:
Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be local to the computer where command is executed.
Groups:
Uncategorised

Syntax

Syntax:
unit setAmmo [weapon, count]
Parameters:
unit: Object - Gunner or vehicle.
[weapon, count]: Array
weapon: String
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds: player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round: player setAmmo [currentWeapon player, 1];
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
Example 4:
If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count

Additional Information

See also:
ammosetVehicleAmmosetFuelsetHit

Notes

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Notes

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