setSkill: Difference between revisions
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Revision as of 15:09, 6 April 2020
Description
- Description:
- Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
-wrong parameter ("Arma") defined!-1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setSkill skill
- Parameters:
- unit: Object
- skill: Number in 0..1 range
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value]
- Parameters:
- unit: Object
- skillName: String
- value: Number in 0..1 range
- Return Value:
- Nothing
Examples
- Example 1:
_hero setSkill 1;
- Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
-
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- AI
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters