vectorNormalized: Difference between revisions

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| Returns normalized vector (unit vector, [[vectorMagnitude]] <nowiki>==</nowiki> 1) of given vector. If given vector is 0 result is a 0 vector as well.  |DESCRIPTION=
| Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well.  |DESCRIPTION=
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| '''vectorNormalized''' vector |SYNTAX=
| [[vectorNormalized]] vector |SYNTAX=


|p1= vector: [[Array]] |PARAMETER1=
|p1= vector: [[Array]] |PARAMETER1=
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|x1= <code>[[vectorNormalized]] [12345,7890,38383]; //[0.300481,0.192045,0.934254]
|x1= <code>[[vectorNormalized]] [12345,7890,38383]; {{cc|[0.300481,0.192045,0.934254]}}
[[vectorMagnitude]] [0.300481,0.192045,0.934254]; //1</code> |EXAMPLE1=
[[vectorMagnitude]] [0.300481,0.192045,0.934254]; {{cc|}}</code> |EXAMPLE1=
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| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]  |SEEALSO=
| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]  |SEEALSO=
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 19 Jul, 2014
<dd class="notedate">Posted on 19 Jul, 2014
<dt class="note">[[]]<dd class="note">
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]
<dd class="note">
(ArmA3 1.26) Algorithm:
(ArmA3 1.26) Algorithm:
<code>
<code>Vector = [x,y,z];  
Vector = [x,y,z];  
Result = [x/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), y/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), z/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2))];</code>
Result = [x/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), y/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), z/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2))]
</code>
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.
<!-- Note Section END -->
<!-- Note Section END -->
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 19:00, 19 May 2020

Hover & click on the images for description

Description

Description:
Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
Groups:
Uncategorised

Syntax

Syntax:
vectorNormalized vector
Parameters:
vector: Array
Return Value:
Array

Examples

Example 1:
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 19 Jul, 2014
ffur2007slx2_5
(ArmA3 1.26) Algorithm: Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]; In mathematics, a unit vector in a normed vector space is a vector whose length is 1.

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