triggerAttachObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Activators|{{uc:{{PAGENAME}}}}]] | [[Category:Command Group: Activators|{{uc:{{PAGENAME}}}}]] |
Revision as of 20:02, 3 June 2020
Description
- Description:
- Assigns a static object to the trigger. The activation source is changed to "STATIC".
- Groups:
- Uncategorised
Syntax
- Syntax:
- triggerName triggerAttachObject objectId
- Parameters:
- triggerName: Object
- objectId: Number
- Return Value:
- Nothing
Examples
- Example 1:
_trigger triggerAttachObject 1234;
Additional Information
- See also:
- attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjecttriggerAttachedVehicletriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 31, 2013
- Killzone_Kid
- This command doesn't quite work in Arma 3 [1]
Further investigation reveals that objectId param for this command is some kind of map id and not the id you can see in the editor. This map id could be seen in multiplayer when looking at netId of the static objects, for example "1:-23984219837", the -23984219837 would be the objectId. Unfortunately it still doesn't work.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Activators